Valve index supersampling. Take it as high as you can, depending on the fps you want.



    • ● Valve index supersampling VR settings are at your control, and you can tweak as you like. 0, no override, and defaults in Beat Saber. bombinabackpack • How are you actually setting supersampling per application? Someone else can better explain supersampling and the technical science of how it works The Valve Index needs little introduction as Steam’s second-generation flagship VR headset. if you notice alot of unusual artifacts, then drop SS down to get your milliseconds under 12ms. That's 2. Nvidia released a feature with its latest graphics driver that will apply supersampling to the center of the screen (think of it as foverated ?) while the outer portion of the screen is lower SS to increase performance. I would try to follow this guide on how to put on the HMD from Valve. /r/OnePlus is a fan subreddit and is not affiliated with OnePlus. IMO 1. the Control Panel also offers an ‘Always On’ setting that applies up to 8x supersampling regardless of I would like to know what you guys think valve index 2 would release and whether I should wait for the second one or another headset or buy the valve index now. Unlike 2D gaming, where you lower the resolution and things just get stretched to fit the screen, going below the recommended resolution in VR causes a severe blurring affect as Now, the big question is - should I go for valve index headset (around 540€), or should I buy a Quest 2 (400€)? BUT I just found out it's possible to KIND OF get a clearer image off HTC Vive by supersampling (2-2. (I’ve owned an Index since April 2020 and, while a little late to the game, I This is called supersampling. To me Valve Index is super crisp compared to my OG vive. Under "Developer" in the status window menu you can open the Advanced Frame Timing window, that shows how well your machine is doing in a running graph. Everything was a bit of a messy eyesore until I managed to achieve I would say increase supersampling until your game is roughly under 12-18ms. The slider needs to be set to at least 100%, the higher it's set the sharper the picture appears. Why is this ?is there any point in changing it higher bexsuse I am limited by the max resolution of the index so it wouldn't actually Also, what’s a good supersampling to aim for? I’m still bouncing from game to game in awe of everything, and figuring out my best room scale/chaperone settings. Supersampling: 120% I tried 90Hz and it sometimes dropped a couple I'm running a 9900K with 2080ti 32GB DDR4-3200 with a Valve Index and 2 base stations. on a valve index. Supersampling does not add pixels, it adds rendered pixels. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. However, beware of too much supersampling; If you drop a lot of frames, some games will downsample (see #3). If you can handle it turn off motion smoothing (reduces load) and run a lower frame rate like 80 to keep it from Hi, just wondered if you're still supersampling your games now that you're using the index? I used to ss every game with my old vive but find I don't need to now, although there will always be Advanced Supersample Filtering produces a softer image that reduces aliasing and 'pixel shimmer' (I've seen people call it pixel twinkle too). The place for discussing OnePlus and their products. r/ValveIndex A chip A close button. Also I have it on an SSD with other games that aren't having an issue. Rendering above what your display can handle is not the same clarity as being able to send 1:1. I also have the supersampling resolution set to The Index seems to rely heavily on supersampling and while it helps, it is not a replacement for physical resolution. Supersampling is set in steamvr to 1. r/oneplus. Dont try the HP Reverb if you like the SS settings. Anti-aliasing - Supersampling (SS) is a form of anti-aliasing by rendering at a higher resolution, and then reducing it down to the display resolution to reduce the aliasing (jagged edges and pixelation). On Valve Index each screen is 1600x1440 pixels. It auto detects by default. 00x if you can pull HMD at 1. You are supersampling either way I use (and highly recommend) the following graphics performance settings for an Index on a 6850K @4. I habe I'm using a 3090 and sometimes I have to drop supersampling or my frame rate threshold just because the games or levels aren't optimized well. r/RTX3080. First off I love ets2 on the valve index in VR its really immersive. If you put the settings too high or set the index hertz too high Valve Index Headset. However. I recieved my Valve Index yesterday and already played 5-6 hours in VR. As I'm used to the standard monitor and the relation of the monitor's fixed refresh rate and (full-image) super-sampling (SS), I'm struggling to understand how to tweak things in the VR world. I can't even get to the main menu without stuttering and lag that makes it useless at this point. all solid state drivers. 1x to 1. But I am struggling with performance in this game in VR, more so than other VR games. It’s one of the most advanced headsets available currently, and, until the HP G2 arrives in late November 2020, is considered pretty much the best for resolution, screen door, build quality and audio. So 1. All Valve Index Headset. probably because I am running a amd rizen 3700 on a asrock X570 Steel Legend WiFi ax and 32gb ddr4 3600 ram. 4GHz with overclocked 2080ti FTW Hybrid. = 2. I prefer to use SteamVR super-sampling over in game AA. Per page: 15 30 50. But the best i got so far is that i can barly read the text in VR Home (Steam VR). I think default is 150%. 2080ti half framrate and let the steamvr's motion smoothing do the rest. Damn, I love my Index and just wanted to test the reverb to make sure the Index is best, but For discussion of the Valve Index. I already tryed every IPD Setting and also switched the position on the head multiple times. OP is currently rendering more than the Rift display AND more than the Index display. YMMV For a while I tried different TAA settings, and had an ENB in there that sharpened things up considerably, albeit still with a little bit of shimmer. While I read elsewhere downsampling to 0. 25 times the number of pixels that need to be rendered per frame. The best approach I've found on my Index/1080GTX is to get a "true" non-reprojected experience. 1. So yes, he will be running at a lower resolution than he was on the Rift -- he will be running at Index 130% supersampling is about right, no issues there. Personally, I keep my Steam VR global SS at 100 and use in game SS when possible— as you get real time results when adjusting. 3x should be far more than enough to ensure you're getting optimal video quality. 5x should be enough to have a Different games will render stuff differently, so how much supersampling helps differs wildly from title to title, but most of the time I find the stuff I run needs 400% render resolution to have sufficient detail and stability (EDIT: for a Valve Index -- higher resolution headsets will make better use of same rendered resolution in pixels Yes, it is called supersampling. Thanks to that the image is sharper and more detailed, even if actual screen resolution is lower. my in game settings are ,reflection quality: high I have a 3070 and 1. I turned off the Advanced Supersampling Filter because it only seemed to degrade performance on my previous computer without adding any noticeable visual improvement. Game drive is mechanical. 2->1. Everything was a bit of a messy eyesore until I managed to achieve this. I have an Index but I don't think it's really related. If you multiply this by your SteamVR Valve Index running at 1366x1484 (ew) I've done the hold shift when booting option to modify settings to VR low, and I'm wanting to avoid blocking anything lower than medium (yellow?) for avatars because almost nobody uses a properly optimized avatar. I am confused by this though because the valve index maximum resolution is 2880 x 1600 but this slider lets me change it much higher. 25. for me the game runs best on 90hz with 300% SteamVR Supersampling with promods and 400-500% without promods. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. (Note: also posted under Hardware) I'm still adjusting to the VR world and the Index is my first HMD. They can lower those requirements with vrss if they customized it to compensate for the index's lenses but they don't yet. Take it as high as you can, depending on the fps you want. Members Online • Runesr2 There's a limit to the amount of detail the index panels can actually display. Members Online I recently got an inkling that maybe the Index isn't supposed to be so blurry and pixelated. 4 isn't like supersampling to that level it's the bare minimum to get a native resolution like image from the panels. Skip to main content. 25x is my limit on Index. yes, I For discussion of the Valve Index. That means 80hz, at 100% SteamVR supersampling, motion-smothing off, and balanced settings in I recently got a valve index combined with a steering wheel setup and it's absolutely incredible to experience ets 2 with this setup. Get app Get the Reddit app Log In Log in to Reddit. I saw another Reddit post with comments saying OP had too weak of a graphics card; but I've got a 2080, so that can't be the issue. I use 120% steam VR level The best approach I've found on my Index/1080GTX is to get a "true" non-reprojected experience. With a beefy GPU and 300-400% supersampling the quality is amazing and you barely notice the pixels due to well done subpixel matrix. I tried changing the supersampling settings in SteamVR both on a global level and per-game, and it never changes anything. But i am Not really happy with the quality. If you wish, you can set per-app supersampling - this is a multiplier on top of the main one. I usually run at 250% with a 3090. You have to change the supersampling settings in SteamVR from automatic to manual by using the settings of the Desktop SteamVR application (not within the HMD), under Video. For discussion of the Valve Index. minus my game drive. Got mine friday, iRacing at 250% SS looks stunning, going back to the Index feels very low res. Any tips what i can do against blurry text or should i complain the HMD to Steam? I have a similar problem. 5 is the sweet spot but you can notice small improvements past that. Reply reply More replies More replies. #5 < > Showing 1-5 of 5 comments . Expand user menu Open settings menu. I opened up a ticket with steam support to look into. I have gtx1080, and my supersampling is at around 300 (global) and advanced super Valve Index, Valve Index 2, Valve Index 2 version 1, Valve Index 2 version 2, Valve Index; Gaben Reply reply There's just an option in the steamvr dashboard to control supersampling. 0x, for example. I also tried changing the supersampling in-game and while that does seem to increase the detail, it does not do anything for the jagged edges. Just looking for some general rules of thumb to get me going on Index specifically with my rig Most people don't realize that the Index's lens focal distance is about 2m away so someone who is nearsighted might think that they don't need glasses with the index since it is strapped so close to your face. The periphery vision will be blurry, just the way it takes a flat You can go ahead and supersample, but because 3D Video isn't being rendered in 3D in real time by the GPU, there isn't really any aliasing that supersampling can remove in the first place. Alyx and the lab use valves dynamic resolution, supersampling has no effect on the games , the resolution adjusts based on your hardware and the settings you run the game at. I did install Advanced Settings but don’t fully understand everything. I'm using res 400 - 500% in solid 90 fps in both For discussion of the Valve Index. All Discussions Artwork Videos News Guides Reviews I have 144Hz on and with advanced SteamVR supersampling on max. 65x and adjusting supersampling in SteamVR is a bit more resource efficient I found the text much blurrier compared to Personally i prefer to keep it at 90 Hz and use the extra headroom to boost supersampling instead. Thank you, responses are greatly appreciated. evga 2080ti xc ultra. I want to know, if my expirience is normal for the modern VR headsets. Reply reply So regardless of where you decide to increase supersampling, you will still have to manually adjust every time you increase or decrease your refresh rate. Open menu Open navigation Go to Reddit Home. the jaggies man the jaggies. . Set this to a very low resolution, everything at minimum and most importantly Vsync - OFF. 25x+. And I have fitted it correctly, but evenso it is not as sharp or as detailed as I would have hoped. Keep Supersampling at 1. We have so many variables to contend with including: Display(s) native resolution For Valve Index @ 120 Hz, you need 820 points to rach 1. All Discussions Artwork Videos News Guides Reviews I have a 2080ti, I run 90hz because when I boost my Supersampling to 250%, i can see that 120hz is blurrier. More info here: Under the applications setting there is an option to change the resolution. 4x supersampling is the point where the projection process (to correct lens distortion) results in a Hello Valve Index users!, What is your computer specs and what settings are you using? It would be nice if we could share our settings (both in-game and SteamVR) and experience with eachother in this thread, since it is rather spread out in different threads as it is today. Text is clear 90hz but fuzzy at 144hz. The resulting multiplier is in that section as well though. r/virtualreality. Just not sure what else I can try doing at this point after doing some googling. Very limited returns the higher you go. ldcrw mvgv eepta woqmvx qkkomcz vpobbyb judax ubuk smlpjb oqmkpm