Factorio automated outpost It's designated to scan areas far away from your base. com/view/-MUoGWb4si-Dglz17-d0This is a thingy I designed to remotely build and deconstruct artillery outposts to clear Automated in train brings me out there, I place blueprint, grab what need from train, send back to base to refill. Putting your walls so far from your base core gives you plenty So if your outpost runs out of ammo, you can either ship it from the ammo outpost or your base (if available). Get Ore Outpost Blueprint. 16 Downloaded by: 23 users. The artillery outpost stations only turn on if any of the items run low. Community-run subreddit for the game Factorio made by Wube Software. Step 2 : Set up the outpost. There are many sections of broken/disconnected track and I'm not sure where I'm supposed to be going to pick up supplies and delivering them somewhere. Oct 16, 2015 · The entire system was duplicated for each outpost with only the number of needed ammo in the constant combinator being changed to match how much for that outpost instead of the whole system. Aug 17, 2016 · Add another wagon to my trains that go from my outpost to my main base. I think most of the automated outposts I've seen are created using one blueprint - the player heads out to the location, places the blueprint, and their personal construction bots put down a couple things like a roboport and a train station. Power outage is detected by checking P signal on the red circuit, whenever it drops to 0, outpost cuts it power connection to rest of the grid, connects perimeter with backup turbines. . It could even backfire - if an outpost runs low on supplies, but has to wait for a bunch of other outposts to get visited first, it might get overrun. I made this to serve as an example of a decently automated process for creating new mines. It can theoretically output up to 24 blue belts (depends on shape/size of ore patch and current level of mining productivity) and will load 6 1-4 trains. I actually made a post showcasing this exact process. Apr 12, 2022 · I'm looking for some advice on automating outposts. The damage must be repaired before it is destroyed from overuse. Jan 31, 2019 · Just put a terminal down, set a channel, set an available id and set the items you need in the requester combinator, a train will shortly come to you with all the item's your outpost needs. Cost is a major thing here. 365K subscribers in the factorio community. Follow these steps to establish a successful outpost: Prepare and Transport Materials: Gather all the required building materials and load them into a car. And it all started with your radar setup Screenshot: I am completely stuck. For building a new outpost, follow the following steps: Build rails to the outpost as normal, preferably using FARL Put down the first blueprint, called 'outpost starter'. (Dependence) 2) Self-powered Outpost. This alone is already a huge benefit, but you can also go one step further and design an automated unloading station for the train. Independent logistic network (reloads guns, automatic repairs, automatic replacement of destroyed guns) Automated refill depot Circuit logic to allow train to head home, refill, and come back without overfilling the outpost with excess items Easy clean up with custom deconstruction planner 783 votes, 152 comments. (stack inserter could theoretically need to cycle over several resupply items after a particularly bad attack. 370K subscribers in the factorio community. You do the basic 'multiply train contents by negative, sum with constant combinator' trick to get the amount required for any given inserter, but to get count-perfect adds you need to limit the stack size somehow, which I did by selecting the highest-valued signal (or, in the case of a tie, all of them, divided by the number of Automatic compact outpost builder inspired by u/Kano96 and u/Fooluaintblack (blueprints are grid aligned to be built on top of 48x48 rail grid, but this is easily disabled or adjustable) Features. Check blueprints rotate properly. Train doesn't carry everything needed in exact numbers, but has a good quantity of all components. DemiPixel#5243 Jul 22, 2017 · Outpost can be self sufficient depending on the design. Apart from the cost discrepancy between bots and walls, the bigger problem is that at certain points the number of bots in the outpost dropped as low as 16. 12] Train does not move between stops with same name (MR)), train schedule is required to have stops with different names to advance in the schedule, that's why schedule (and each artillery position) contains "Approach" and "Fire Position" stops tight together. Build speed was a compromise as didn't want the factory or station themselves to become to big, an easy boost is to increase the bots at an outpost (the combinator next to the roboport) and this will help build quicker. Then the train will come and build the rest of the outpost Aug 2, 2015 · After I have secured the area and layed the rail, I would get in into my construction train filled to the brim with turrets, solar panels, etc, drive manually to the place of the supposed outpost, place a station, lay a blueprint, construct outpost, provide it with the starting amount of repair packs and replacement parts and continue with the May 1, 2017 · Here's how I handle automatic outpost supply trains: An easy way to load the supply train is to use wagon slot filters to limit the number of slots for each item, and then just use dedicated boxes to feed in as much of each thing as the wagon can carry. The compact nature of the outpost allows all laser turrets to help in the defense, no matter where the attack comes from. It handles ~dozen different items, separately fast-unloads ammo and light oil for flamethrowers and on top of all that it has return functionality to take back wood/stone/coal that bots remove as they build stuff out. This builds the rails, some roboports, and the supplies shop. Add support for placing train stations attached to the output belts of an outpost. Drive the car to the desired deposit location. 14 Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. Connect ghost reader to the Outpost station via GREEN wire. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co I use a system with very similar requirements, but it's much simpler. 371K subscribers in the factorio community. Automated rail depot and outposts (vanilla combinators) 0. Use all 12 possible inserter locations (single cargo wagon assumed for now). Mar 24, 2019 · Thanks cid0rz, I agree with your points about build speed and artillery, i would like to do artillery better than what it does now. First, on the remote outpost, we need to know what we want, and what's needed. Due to 2. I use waterfill to make water wherever I need it and generally pave the world with concrete. A common complaint is that setting up new mines is time intensive, Dec 22, 2024 · Copy blueprint How it works? Pretty damn simple, by the way. I've researched and built the train but have no idea what it means to "Repair the railway and set up automated rail deliveries". Black should already be going for base defense. This wagon will get filled in my main base and emptied in my outpost => I need to review all my rail network and stations because it was properly designed for 2-wagon trains only. Get settings URL /u/DemiPixel. Four different wall segments, all user changeable with blueprints 91 votes, 26 comments. Ok, enough of that. All the passive provider chests are connected to the station. Copy blueprint Goals: Load exact amount of multiple item types, no matter which chest holds which items. If the resupply train had been held up due to an expansion nest triggering an earlier outpost, the bots could have disappeared entirely and the outpost would have been toast. Ensure belts align (tracks are placed on a half resolution grid). Jan 24, 2018 · Factorio Automatic Military Outpost by Michael Lundgren. This is CRUCIAL as what actually matters isn't how long it takes to build the outpost, but how much time you need to spend on setting it all up. DemiPixel#5243 By default the the mod will clear trees and rocks in the area selected, if shift is held then friendly entities will be deconstructed as well, keep in mind that the resulting outpost may be bigger than just the ore patch itself. 2) Lay down an outpost or factory module in ghost form. 1) Frontier Outpost. I have a large base which uses on-demand resupply like we're talking about, and even with 40 stations the outpost train keeps stocked, it spends most of its time back at the main base. I try to explain what I currently do below. Apr 11, 2016 · bobingabout wrote:Or in simple terms every time a train passes over a track, it loses 1 health. youtube. Now I've shown you how to get your trains running, let's take a look at a specialised train; one that brings resources out to your defensive wall outposts. I include a storage chest that includes everything needed to fix the outpost after an attack Feb 6, 2018 · For this reason I use a (semi-)automatic strategy consisting of two parts: 1) I use FARL (or rail blueprints) to build a rail line to the outpost, and then stamp down a 'starter' blueprint consisting of the outpost station, including a supply train stop, a roboport, and a radar. Note: The outposts here can last long enough to scan all terrain within its range. Blueprint book: https://factorioprints. 3) Build Outpost station next to ghosted creation. Build train: fast exact loading station is easily configurable Outpost - service: Jun 13, 2018 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. 0 train system engine limitation (see: 118475: [2. Train should remain at outpost until inactivity. May 27, 2014 · Today, I present to you a fully self-sufficient Radar Station. Please provide - only if it makes sense of course - a blueprint of your creation. Feb 25, 2022 · The logic is quite simple really. You'll have to be considerate of your train network. Eh to be honest, the game is about automation, you don't want to repair things manually, therefore, you'd be forced to have a robot logistics network span your entire train line, just so construction robots could repair it The only things I don't put in trains are whatever I am direct inserting into the machine to produce the outpost result, and water. Use ghost reader combinator to read the requirements (including modded requirements) for building the outpost/factory module. At the point of automated blue science you dont just jump to yellow and purple since your production cant keep up. This outpost loads exact amounts of every resource on the train be comparing the requested amount to the amount in the train. Jan 23, 2018 · All I have to do is place the blueprint and let my personal robots place the track and train stop. Running back and forth with building materials is not really practical at megabase Jul 15, 2020 · You need the combinators in order to not have stack size limits. If your outpost runs out of walls and turrets, it'll create a multi item request with both walls and turrets out of your base (or whatever else you want to set). by cooky173. Let alone setting up automating the train. Every outpost has a train station for output with a limit of 2 and input stations with a limit of 2. You can put two rows of red inserter/box pairs on each side, for a total of 24 items per wagon. The difference signal is used to set filter inserters. Note: each outpost by default requests at least 1 of each item, so if you're not producing one of the items, the supply stop will never disable itself when it's full of the other items. 293 votes, 115 comments. ↳ Resolved Problems and Bugs Thats like 5 minutes in Factorio =D. 0. I for the life of my couldn't figure out how to load a train with specific items at the flip of a signal 😭 what does the loading setup look like on the other end Get Ore Outpost Blueprint. May 22, 2023 · Niall's Iron Ore Mining Outpost: This blueprint is designed to facilitate the setup of a mining outpost at a distant ore deposit in Factorio. Last requirement: Should the remote outpost lose power, nothing crazy happens, like the supply rocket launches or fills (or empties!) without limit. The idea is to minimize time needed to build outposts. Wire up ALL the chests together. I For the benefit of any new Factorio railroaders reading this: decentralising your production is something that you will want to do eventually as you scale up, and defence and/or repair can be automated with Artillery and local robot networks, but all of those are well beyond the scope of this guide! Your outpost should build itself after you plop the blueprint down and construct the automatic builder train station. Mining outpost designed for belt-based loading onto trains with high-ish mining productivity. Someone maintaining a mega bases has the resources to wall off an area the size of France with a triple-laser setup without too much issues. A well-positioned outpost is very useful, so place them well. At the outpost, set up the reverse of the train station : leaving a gap in the track before the station (so your train does not show up unexpectedly) place the station, Stack Filter Inserters taking stuff out of the cargo wagons and into Passive Provider chests. com/user/rain9441) TLS system. An additional filter inserter is used to pull out extra resources due to the stack size of 3 being used. I wanted to create my own as an exer There's a mod called "Recursive blueprints" that allows you to automate blueprint placing, as well as deconstruction. To defend the outpost I create a belt loop around the inside perimeter of the outpost with ammo being supplied to the belt by a requester chest - the ammo supplies turrets that are around that perimeter. Publication date 2018-01-24 Topics Factorio, Military Outpost, Gaming, YouTube Language English Item Size Automatic Train Builder deprecated . How do mega bases deal with the 100s of spread apart outposts? Mega bases usually don't have 100s of outposts outside of their walls. The is an automated outpost builder that was inspired by Rain9441's (https://www. Need to be able to connect up electric poles; Add support for placing walls around an outpost. Make sure not to cross red and green signal wires with other ammo in the system, or let the local outpost numbers collect data from other outposts. Works like a charm. The train is set to visit and wait at an outpost for 30 seconds - enough time to unload. 14 - 0. Most expensive are the "Laser", "Laser Turret" and "Substation" technologies with a combined cost of 350 blue science. So you are forced to expand, build your first outpost (probably iron) and by the time you have automated a few more things for easier expansion, your second outpost starts to slowly produce less ore / second. Nov 9, 2018 · This outpost starter contains just enough to get started on automatic construction: an unloading station for the builder train, a roboport, and logistic chests to unload needed goods from the builder train (and a radar to keep visibility). ###### Only restocks a station if it's supply is below a user defined percentage so it won't do unnecessary 1 item deliveries. I usually grab a few of these and some cans in the old Landrover, drive a little into the outback behind my shack and put them down right there. That way, you can set down the unloading station, blueprint your outpost and then watch the robots build it for you (or go set up the next outpost). Build Trains Automatically-See Mod Portal for instructions Factorio version: 0. Based on size and use of outpost will have to send train back a few times. Nov 5, 2021 · Bro, how in the world do you use circuits to this manor. ) Resupply train is configured as double-headed to save space, and it goes back to base after every outpost - this also keeps the stops an even number to preserve orientation. This is the blueprint of unloading station, (close up view). I decided against an artillery train, because I want to use the artillery in manual mode for further expansion and I don't want to always order the trains around just to get artillery coverage. Detailed instructions and a changelog is available in the README file which is visible on GitHub. Oct 28, 2017 · --- I go have fun setting up the perimeter rail (or maybe a 2nd one further out), setting up the artillery outpost below, clearing all nests I see in the map, deconstruct the outpost and leave the radar+turret setup in place. when i build radar outpost i drop a single M power pole, 5 solar panels and 1 radar dish surrounded by walls, these are only meant as warnings of potential biters setting up a new base, and since no accumulators they power down during the night, which i always found to be fine Feb 9, 2021 · Outpost has 3 separate power systems, one for connecting with base, one with backup power, one with laser perimeter and train unloading. There's also a priority setting which dictates which base it'll pull from. Station turns on if any signal is less than 50. So, if you're not producing oil refineries, for example, you'll want to remove the refinery inserter from the supply stop blueprint. "Everything needed" and "too low" are set in constant combinators; the rest should be automatic. arqjao zmo jkce xvjde wthas tzyi ivweu wowxwtson gnrzp htof