Avorion moving goods between stations Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Oct 11, 2021 · Hey everyone, god a small question. Feb 2, 2017 · When transferring cargo between ships/station using the Transfer Crew/Cargo option, the list of different cargo only shows the first 8 or 10 kinds of cargo you pick up, and also the grey bar at the top stops showing new kinds. I use a large transport ship with a huge jump range and an avorion drive to constantly shuttle my ships across the galaxy without having to install upgrades and cores in every ship. 2) For your salvaging/mining fighters with R version lasers to transport the goods directly to the ship/station they belong to. If you are searching for a particular station of Avorion, you can enter a search word in the search on the top of the site. 6 million station + $6 million supplies, or $24. 6 million to build, between the assembly blocks (2900 production /sec) and shields (600k HP shields, 196k HP hull). I tried it out a little (for like 20 to 15 mins on the server) and i have a suggestion: a command that forces trade with only player owned stations (or non-npc stations). Anyways once you make a station in vanilla it’s there to stay. Place the stations close together. 5. ----- Mar 11, 2019 · There you can find fast, at which stations the respective trade good are sold or bought. 3 km distance between The station cost me $7. There is no way to get a history for how much a station has consumed. Is there any way Apr 24, 2023 · I have built 2 trade stations 4 systems apart. -> And here you would exspect that the game ask you how much of the goods the ship has to sell again. However this does NOT mean you can only chain three stations together. Some defence for the station is still recommed. Stations can be left connected, and they can transfer goods to each other without using shuttles as long as they're docked. They are stored in the cargo bay of a ship. I already googled how this works, but I'm stuck. If that made sense. Too far away and apparently the visiting traders are too small to take all the goods etc. So you would normaly also type 2000 here. A huge thanks to all our backers, who made it possible to get Avorion into Earyl Access on Steam by January 2017. I have been building my first production station 3 systems away from one of the trade stations and 7 from the other. How to build and what to build. Here is a good guide how to build a station: I always build my stations in a sector with an friendly faction so they can help me and tank the pirates/ Xsotan. I've told each factory to fetch/deliver goods as you'd expect: Solar Power --> Send goods to Refinery Oil Rig --> Send goods to Refinery Receive from Solar Power & Oil Rig -->> Refinery Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. You'll need ships to trade between your stations if they're in different sectors. The station has spent $6 million for initial supplies, so total startup cost was $10. I know two options to do this: 1. Trading Posts are stations which both offer to sell and buy randomized cargo trading goods at randomized prices. In this example, Station B is the May 28, 2022 · Station Thrusters/Engines: Add engine/thruster blocks to stations with a required module with a caveat--stations despite having the module cannot move on their own, but their engines/thrusters can be operated by a docked ship, increasing the ability of the ship to operate/maneuver the station around. to reroll a turret factory) but mostly obsolete in 2. 7 million founding + $7. Hello, following problem: I've built some stations and read that one can transfer good between them via "cargo shuttles". It is recommended to have your “Parent” station cargo bay 2x’s larger than your other stations cargo bays… in order to have Apr 22, 2021 · Set the Factory to fetch goods from your connected stations, and disable the buying goods options. And you want to be close to many different factions at once. I'm really hopeful that will eventually change. 000Cr and watch it getting transferred Installation Copy the content of "mos_X. It made sense in my head. May 17, 2024 · I tried docking the scrapyards and steel factories together because the metal doesn't get sent fast enough, but it doesn't seem to work the way I wanted. Used to be available on this one server called Rusty’s Galaxy or something. After a cursory investigation I think I have figured out how it works. STATIONS All station types can be made, from factories right through to shipyards You aren't losing money, the money is being converted into large stockpiles of consumer goods that are filling up your station's cargo bay and will eventually be consumed and will take a long time to pay out, but you will profit eventually. Randomized goods to buy and sell at trading posts remain specific to that station. As the other stations make or buy goods, they are added to the “Parent” stations cargo hold automatically. May 23, 2020 · Reduce the Distance Between the Stations to a Maximum of ~2km. Of course that depens on there's any station near, consuming the goods you produce Dec 1, 2024 · Unless you're moving a station out of a sector you no longer want it to be in (common in 1. Nov 4, 2020 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright A Dock or Docking Port is a block whose function is to connect a ship to another ship or to interact with a station. g. 3. Your I've encountered this bug on 3 or 4 stations now. Thanks in advance and fly safe! o7 Feb 7, 2022 · How can I move a station? you don't need a big ship to move a station get in the station you want to move and make a copy of it in your build mode ,then set the station to trans port mode . In spring 2016 a kickstarter campaigns was run and successfully raised nealy 17,000 €. 1st of all, save your station/asteroid design if you don't wanna lose it (or grab one from the workshop). . I read about cargo shuttles but seems like this was a thing before Version 2. I didn't check, but I think you sell goods to your station for free just as you buying them for free. The -> arrow indicates what station receives the new product produced. Build the required stations close together. That would seem more likely and probably much easier on the game and devs rather than creating actual persistent traders that move between sectors. Now it's basically done remotely and directly sent to another station. The stations can only all be docked to One When docked the ship will be in control it must be large enough to move the station (have more mass and alot of thrust power). My hope was that it would send the metal very fast. I'm running transport blocks and subsystems but I still need to move them by hand using a freigther in between to keep it going. 3 km distance between the stations. It is recommended to use a ship that has lots of thrusters and gyros and a They can give you quests, also they do give you some profit for NPC traders buying your goods. These stations can be useful for finding needed goods when no manufacturing infrastructure is available. com If you decide to move the stations into the same system you can use cargo shuttles to transport goods between stations through the trade tab. You can't unfortunately. It is still early game. Buying consumer goods only really works sensibly on stations with very small cargo bays. It lets you combine all the station into a super station with everything available in the station. Now to the question: Is it possible to somehow speed up or change how many Goods get delivered? My problem is that I have a Steel factory that gets bottlenecked because of the fact See full list on avorion. I'm docked, the game says I'm docked, but the game says I must be docked in order to sell/buy stuff. I do have a couple of questions tho that i haven't found on a quick look on google yet. 4. make your station/asteroid a small brick with a shield for easy transport. Oct 30, 2020 · 3. It's unclear exactly what determines how often the station will consume goods, or how many goods the station will consume. They are the main in-game source for diamonds, and those that do sell them are best to be Feb 23, 2018 · Heyho, i followed the game so far quite a bit and am currently thinking about getting it. Expand your station in direction to the other stations: Just build some blocks and you will see that the distance to the other stations will decrease. In addition to the methods listed here, a random variety of goods are also available at and Apr 23, 2021 · Set the Factory to fetch goods from your connected stations, and disable the buying goods options. It's quite frustrating at the moment. Note: Avorion only supports one Parent Station… so you cannot chain dock multiple stations together. Also if you don't want your station spending your MONEY without asking you, you need to turn off "BUY FROM TRADERS" or you will see your finances sucked dry by AI that thinks it needs 5000 MINING ROBOTS for some reason. There's NEVER a reason to move a station. Feb 22, 2022 · 4- move station 1 near station 2, with the docking ports facing each other 5- undock station 1, enter station 2 and dock to station 1 6- now that the stations are docked together put both into production mode, they will transfer goods between eachoter The solar power plant, and the oil rig are producing goods as expected. In case that the searching is unsuccessful, all stations will be shown. So thought I'd share my ifo with others. zip" into your Avorion's matching folders (y Jul 31, 2022 · I'm still trying to suss out where to build in Avorion - too close to the center is obviously bad because the pirates are stronger and fighting them off will lock the sector down. Addresses a shortcoming of transporters and moving stock between stations. When you are on the map screen and select a ship -> Click Buy Goods -> for example 2000 water -> Now your ship will fly to the next station and buys 2000 water -> Now Click Sell Goods on the mapscreen. build a dock on the ship you're gonna use to move the station/asteroid around move it to the desired location undock it and reapply the design you wish to use Docking is a feature can be used to build automated production chains in one sector as huge station complexes and in this short guide I will describe the steps how to create a station complex yourself. 3 km distance between Aug 30, 2019 · So there may be some rough checks to see if a station in( x1,y1) has goods that a (x2,y2) station produces, and then creates dummy traders between them. The update changed it so that the player now has to pay for the goods, but when they get destroyed the player gets their money back + 5% extra. 29. The exact range depends on the rarity of your transport software. Continue until you have a Once done, your factory can be left alone to continually produce goods for sale, and you will never have to manage transport ships, transporter buying loops, or any other troublesome trading methods. The scrollbar lights up when you mouseover it, but it won't move. Avorion - Mining automation guide and tips. 4 (e. Other stations I've found all the docking ports are bugged and I just have to find another Smuggler can glue on the biggest cargo bay you can make, fill up the hold with all the stolen goods from the stations, then bulk sell them at a flat 50% of their normal value. Most items in those stations are bought from and sold to NPC’s. once the station is in transport mode jump Aug 20, 2024 · You need to set your station/Mine appropriately to sell your goods, by selecting "Actively Sell Goods" etc. I built the Ovechya station in this sector and set a positive value of + 7 for the purchase/sale parameter (a positive value means that our station buys the necessary components more expensive for it (my station needed water, gas, etc. Attacks are player-triggered. while its setting up build a small ship with enough crew quarters and has a good docking surface and save it too. ), which attracts suppliers of NPC goods (a negative rate on the contrary would attract sellers who would buy . Undock the station from your ship and enter the docker station of the production chain. Stations dock to stations, not just ships to stations. To connect the example above, you set station A into Transport Mode, then connect it to a stationary Station B. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold automatically. Mod for the popular 4x game Avorion. Avorion stations that can make you money. To be able to interact with a station, you have to be "docked" at this station. 5), "consumer" stations, that is habitats, casinos etc received good for free, and then destroyed then. I can manually bring metal into the factory by picking the station and send it via the docking through the docking mod subsystems but I was hoping for a more automated way. The best way to think of it as a hub/spoke configuration. 0?!I can't find anything ingame about those shuttles. fandom. 2. However, my refinery seems to be stuck at zero. That can pretty consistently net you hundreds of thousands to single-digit millions, but you can also win the lottery if a particularly high-value factory gets boomed. - GitHub - Kickercost/Avorion-Factory-Transporters: Mod for the popular 4x game Avorion. If you spread the mines/factories from similar stations, yours or npc, you will have more demand. 3km is the minimum distance. 2 - maneuver so the white square that appears when you put the docking block on intersects with the station you want to move. Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping In spring 2016 a kickstarter campaigns was run and successfully raised nealy 17,000 €. 1st Tier Production: Mines: Ore Mine: -> Steel Factory / Glass Manufacturer Coal Mine: -> Steel Factory Oil Rig: -> Oil Refinery Noble Metal Mine 1 (Silver/Gold): -> Warhead Factory Hop in that mine/station => engage trasnport mode => build mode => squeeze all mine into a tiny fighter (make sure to add dock block) => switch to your ship => add dock block => now move your ship closer to that mine/station (which is now a tiny fighter with dock block) until dock promt appear => press the button until the station fully dock to Avorion: Beginners Guide: How to set up a Supply Chain for Factories and Mines!!!This chill (Copyright Free) lo-fi hip hop music is free background music for Apr 11, 2020 · 1) For your ship equipped with it to buy/sell goods with a station without the need to dock (this can actually be extended to station to station interaction as well). They always come with docking lane that have lights that look like a landing strip, so they are normally easy to Feb 10, 2018 · Hi all, I wrote this HOWTO while I was researching dozens of posts across Steam, Reddit, Avorion and the official wiki and noticed that a lot of info was out-of-date or incorrect. 3 million. 1) Be closer than 15km 2) Click the menu-option "move Asteroid" 3) Select your target sector 4) Pay the fee of 500. If they are all in the same system or near, they all affect offer for those goods, but demand stays the same, so prices go lower. My return is about 7% / hour. This even works across the barrier even if only the command ship is the only ship to have an avorion drive. Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping We would like to show you a description here but the site won’t allow us. It's possible there are errors below if so please let me know and I'll update it. Before the update you had to use cargo shuttles to deliver goods from one of your factories to another. Apr 21, 2018 · Note: If you are making your own factories, do not forget they are the end of huge production chains spanning all economic sectors, from agricultural to high-tech - you'll basically need all station types, some of them in multiples, as making turrets is one of the end-points of the whole economy system (the others being: Mining Robots and Oct 17, 2021 · would be preferable to have the stations in the same system so they can send stuff between em easily, becomes a bit of a hasle otherwise in the long term, having to constantly move goods between stations in different sectors, plus not sure about single player, but in multiplayer there is a limit to how many active sectors you can have (sectors with your stations or ships in them, before the Jan 28, 2020 · -The goods located in (brackets) are what the station needs in order to produce a new product. You can also attach stations not necessarily needed in the production chain like repair docks etc. Apr 29, 2023 · Mines (and some other stations) have the option to assist the area increasing demand by requesting goods to buy (like acid mining drones solvents ect) the station does not need these to function, it is solely to increase demand and keep the economy flowing, in your example of a mine requesting goods **and** switching the tab to trade goods and Mar 17, 2017 · Was hoping for something like this to improve the station building aspect of the game. X. Stations require a minimum number of crew to function. 3 - unless you are very confident in the strength of your thrusters, you will want to dock so that your ship only has to move straight forward to get the object where you want it to go. The whole station-economics side of Avorion needs a pretty significant development pass. So far I know that mines and collectors require 30 crew members, no data on anything else. Move a station whose product is needed for the docker station's production near the first station and carefully align its dock with the other station's dock and push it so close that there is less than 0. Otherwise all stations, which match the search word, will be This will cause all of the ships to move with the commander. if you want to. There is a way to move stations within the same sector but that was/is a mod. I can't find cargo shuttles to buy in fighter factories/equipment stations and I've checked quite a few. Mar 6, 2017 · This mod allows you to move asteroids between Sectors. Station building would be my favourite part of the game, and the part that kept me coming back, but to be honest it kinda sucks for now. ) is to move your steel station to another sector, and then use a ship to create a supply line between your coal station scrap station and steel station. Just fyi the larger the shuttle size the more goods it can carry. - Find a suitable sector for a station - Found the station - Get back to that sector you founded your station at (because for some reason, if that's your only "ship" in the sector, it kicks you out into your drone and you go back to your home sector, or other vanilla destruction behaviors - Enter your station - Go to build mode inside your station Consumer stations, such as mines, shipyards, habitats, and science stations, are actually profitable because they pay you when they consume goods, equal to the price of the goods, plus a commission. How deeply can you automate things? Cargodelivery between stations? Or do you Micromanage all the deliveries and stuff you produce on your own currently? In short, i guess, i just wanna know how much you currently can Final tip is that distance between ships/stations is measured from edges, not center, so by putting your stations in place while they're small founder ships (ie, the default 100% scale/100 volume), you can pack them together closer initially before building/loading saved station designs - just be careful with dock placement so you don't Before the economy update (0. You may not even have to move your steel station, you may be able to set up the supply command within the same sector but I’m not sure. For a ship to be able to dock at a station it has to be equipped with docking ports. On some of the stations I've found only one docking port is bugged, I can physically touch my ship to the docking port and it won't register I'm docked. x (there's a button you can push instead). When I want to move my stations I scale them down to a 20x20x20 square of cargo bay Dock them and move them to their intended destination. I can test it out cause I am playing in Rustys Galaxy and we recently got it there. Oct 30, 2020 · Also note that the docks that will be reserved for NPC ships will be the four first docks you place on the stations. This is handy if you want to set up a supply chain, though, for reasons I outlined last week, that has financial drawbacks. Then you set Station C into Transport Mode and Connect it to Station B. It is recommended to have your "Parent" station cargo bay 2x's larger than your other stations cargo bays in order to have sufficient May 28, 2023 · A Research Station in the same sector as an Antigrav Generator Factory or Accelerator Factory may boost the sales price from that factory as much as 10%.
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